VizMaker’s Draw tools support focused material, colour and detail changes inside an existing visualisation. This short tutorial follows typical client revisions: changing a sofa fabric, trying a timber ceiling, choosing a wall colour and sharpening a selected foreground area.

It is a useful introduction to AI material replacement because each change begins with a visible selection. You can see where the instruction applies and refine the resulting layer afterwards.

VIZMAKER ULTIMATE UPDATE !!! PART 1. Tutorial published by VizAcademy UK.

Change one surface without restarting the entire concept

A client may like the room but ask for a different upholstery or ceiling finish. The demonstration selects the sofa and describes a beige fabric, then selects part of the ceiling and requests timber.

The rectangular and custom selection tools let the designer define the target area. Several revisions can be generated while work continues on another part of the image. This makes the workflow practical for exploring a small set of material options during a design discussion.

Interior with a changed sofa fabric and a new selected region in VizMaker
The sofa revision forms one layer of a sequence of focused interior edits. Watch at 0:56.

Refine imperfections through layers and masks

The tutorial does not stop at the first generation. It shows a generated cat, a material change and imperfect edges being adjusted through layer masks. Parts of a generated layer can be hidden and revealed again, so the result can be shaped around the original image.

Brush size and softness are adjusted with Alt and the right mouse button. Feather and margin settings change the transition around a selected area. These controls are useful when a soft blend is appropriate, or when a precise boundary needs more attention.

For AI editing of architectural renders, the final edge often matters as much as the new material. Inspect corners, furniture outlines and surfaces that overlap the edited region.

Use a RAL reference to guide a wall-colour option

The next example selects a wall and chooses RAL 2002 through the colour picker. That gives the instruction a specific palette reference, making it easier to communicate which orange is being explored.

Selected wall in an interior with a revised timber ceiling and sofa
The wall is selected for a colour revision using the RAL workflow. Watch at 2:49.

A colour code is useful for organising design alternatives, but a visualisation is still affected by lighting and screen reproduction. Use the generated view to discuss the design direction, then confirm the physical finish with the relevant samples and specification.

Upscale the foreground that needs more detail

The exterior example selects a foreground region and sends it to Magnific Creative. The result is compared before and after, then its feather and margin are adjusted to make the boundary less visible.

This is the purpose of selected-area AI upscaling: direct the finishing work towards a detail that affects the presentation. It can be useful for a terrace, furniture group or planting bed while keeping the wider image as the reference.

Close-up of planting and an exterior surface after local upscaling
Foreground detail is inspected while mask controls refine the transition. Watch at 3:45.

Apply a texture reference and return the result to your project

The video also selects a façade area, adds a reference texture and requests a material change. Once the revisions are ready, the edited image is sent back into the node workspace, where it can be developed further or saved.

A practical revision cycle is therefore simple: select the area, define the change, inspect the layer, refine the mask and keep the result as another version. Use each version to answer a particular design question rather than changing unrelated features at the same time.

Frequently asked questions

Can I change a sofa material in an existing visualisation?

Yes. The tutorial selects the sofa, requests a beige fabric and then reviews the generated material change as part of a layered editing workflow.

What is the purpose of feather and margin controls?

They adjust the transition and extent of the selected mask. This helps blend a generated or upscaled region into the surrounding image.

Can a reference image guide a façade material change?

Yes. The video selects a façade region, adds a texture reference and describes the desired replacement before returning the edited image to the workspace.

Continue your VizMaker workflow

Try this workflow in VizMaker

Start with a source image or project that you know well, follow the demonstration and compare the result against your design brief.

Download VizMaker

Video source: VIZMAKER ULTIMATE UPDATE !!! PART 1, published 23 July 2026. Tutorial published by VizAcademy UK. All screenshots above were extracted from this recording. This guide describes the demonstrated workflow; available models, interface details and offers may change. Visit the official VizMaker website for current product information.

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